Showing posts with label mii. Show all posts
Showing posts with label mii. Show all posts

Monday, January 26, 2009

Status Update; Plan Changes

Originally, I had intended on completely overhauling the editor interface for a new and unique look that not only changed what you saw, but how you interacted with the various features of an avatar to change them. Those plans have been dropped. Due to time constraints and the already delayed release, I instead decided to leave the editor much as it is now, as seen in the Transitional Beta.



But interface isn't everything. There is still a lot of work to be done under the hood.

So far, all Big N references have been removed. Additionally, the new Flash Player 10 save and load features have been implemented allowing for the editor to save and load avatar files without requiring an interaction with the server (making it easier to use on your own site or when offline). I have taken some time to do some code refactoring, but it's still very messy.

In fact a lot of what's left is cleaning up the mess. When I first started the editor, focus was put entirely on parsing the Mii character binary files as saved on a Wii remote. Providing a preview was an afterthought (and by far, the hardest and most time consuming portion). Since the preview was built around the Mii file parsing, there really isn't much wiggle-room in terms of extending the editor to do more than what's supported by the Wii. And I can't tell you how many times people have requested to add a hat, or a new hair style, or something else that is not Wii Mii-compatible. In order for the editor to be useful outside of editing Miis, that will need to change. And it is on that which I'm currently working.

Oh, and I haven't done anything new with the XML format I proposed earlier. I guess I'll have to work on that too ;)

Wednesday, June 4, 2008

Beyond the Mii™

There are some obvious limitations to the Nintendo Mii™ characters. These limitations are all the result of the constraints on how much any one character can be changed. And much of those limitations are a result of (I imagine) the fact that Mii™ characters have to be able to be represented through a very small file.

Mii™ characters themselves are saved as a series of flags and simple numeric values that represent a particular characteristic. Contrary to some popular belief, they are not saved in their entirety as a 3D mesh and collection of textures. To visualize a Mii™ you have to read in a value that corresponds to a trait and build your own version of that trait to display the character.

For example, given a Mii™ binary file, you may find that the hair trait has a value of 12. From that, you would go through your own custom graphics (3D or otherwise), find the 12th variation of that trait, and display it on the screen. The Wii™ has all of these graphics stored locally as 3D. My Avatar Editor (and Mii Editor before it) stores all of its custom graphics in 2D.


Now, a common question is, can I do more with my Mii™ than the Wii™ allows me to? The simple answer is no, you can't. This is because you do not have access to the graphics that the Wii™ has stored on its system. Those are the graphics that define the Mii™ characters and as far as I know, you have complete access to those graphics via the Mii™ channel.

Of course here, on the world wide web, from the comfort of your home and with the capabilities of your desktop (or laptop) computer, those limitations shouldn't be a factor. Instead, the limitations fall on me to create whatever graphics you might want to use with your avatar. Because My Avatar Editor will no longer be confined to the limitations of Mii™ characters, there is more flexibility in what can be done.

What this means is that you should expect more from My Avatar Editor - more editing capabilities and more variations of characteristics, etc. However, these features will come later down the road. And I will want to, of course, maintain Mii™ compatibility when necessary. Making sure that can happen among a slew of new features might be a little difficult. So the first release will probably remain Mii™ only until a suitable solution for new features can be devised.

Monday, June 2, 2008

My Avatar Editor

Welcome to the My Avatar Editor blog. My Avatar Editor will be the successor to the recently removed Mii Editor. It will support all of the same features but include an entirely new interface and possibly some additions that go beyond the limitations of the Mii Editor which was confined to the parameters of the Mii™ characters on the Nintendo Wii™.

The new site will be located at www.myavatareditor.com. At this time, there is only a placeholder. Stay tuned to this blog for more information about its development.