Particular cases include:
- eyeY: inverted
- glassesY: inverted
- moleY: inverted
- mouthY: inverted
- mustacheY: inverted
- noseY: inverted
- eyebrowY: inverted, offset by 3 (it's minimum value is 3, unlike the others which are 0)
- mingles: inverted
- eyeType: value converted to order presented in interface
- eyebrowType: value converted to order presented in interface
- hairType: value converted to order presented in interface
- noseType: value converted to order presented in interface
- mouthType: value converted to order presented in interface
Update:
I think I've decided to go back on what I've said here. While most of the values will remain unchanged (relating to the format), I think there will continue to be one exception. This exception, however, is a new exception - not one listed above. It's for colors. Instead of an integer ID specifying which number of a pre-defined set of colors is to be used, I figured it would be better, moving forward, that a standard hex color be specified instead. This goes back to extensions and adding more functionality/possibilities than that which is possible for current-day Mii characters. If you're going to eventually allow specifying any color, some random number isn't going to cut it given how colors themselves are represented as numbers (in hex). So, for example, instead of having a favorite color of "10", it would be 0xFFFFFF (or #FFFFFF), meaning white.
2 comments:
El nuevo programa corrige los errores del anterior. Estupendo!
Sigo tus avances.
Good to see the editor back in action, and no longer shackled by the limitations of the old one.
Post a Comment