<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2205382061964138916</id><updated>2011-12-20T22:11:10.675-08:00</updated><category term='xml'/><category term='wireframe'/><category term='docs'/><category term='lost'/><category term='old'/><category term='random'/><category term='tutorial'/><category term='new'/><category term='save'/><category term='load'/><category term='wii'/><category term='avatarframework'/><category term='website'/><category term='demo'/><category term='blog'/><category term='logo'/><category term='time'/><category term='beta'/><category term='interface'/><category term='source'/><category term='boy'/><category term='editor'/><category term='developers'/><category term='compatibility'/><category term='10'/><category term='issues'/><category term='flash player'/><category term='girl'/><category term='features'/><category term='server'/><category term='release'/><category term='JavaScript'/><category term='default'/><category term='update'/><category term='svn'/><category term='mii'/><title type='text'>My Avatar Editor Blog</title><subtitle type='html'>News and updates for My Avatar Editor</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>45</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-2117906274935239857</id><published>2010-02-17T16:44:00.000-08:00</published><updated>2010-02-17T16:47:18.160-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='issues'/><title type='text'>Avatar Core Issues are open</title><content type='html'>If you haven't already noticed (and some have), &lt;a href="http://code.google.com/p/avatarcore/issues/list"&gt;Issues&lt;/a&gt; are now open for the &lt;a href="http://code.google.com/p/avatarcore"&gt;Avatar Core Project&lt;/a&gt;.  The issues list will show you what's currently being worked on, or what thoughts are going into future development, as well as gives you an opportunity to log bugs or feature requests (that are within reason).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-2117906274935239857?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/2117906274935239857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=2117906274935239857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2117906274935239857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2117906274935239857'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2010/02/avatar-core-issues-are-open.html' title='Avatar Core Issues are open'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-1188723157412686095</id><published>2010-02-09T08:36:00.000-08:00</published><updated>2010-02-09T08:44:15.761-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>Avatar Core 0.5.5 Released</title><content type='html'>Avatar Core 0.5.5 Released is now available from the &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core project page&lt;/a&gt;.  As mentioned in the previous post, this update includes some bug fixes and some minor changes to the API.  More information on what was changed can be seen in the &lt;a href="http://code.google.com/p/avatarcore/source/browse/trunk/as3/ReleaseNotes.txt"&gt;release notes&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Also included in this update is a small JSFL command for users of &lt;a href="http://www.adobe.com/products/flash/"&gt;Adobe Flash Professional&lt;/a&gt;.  This command can read the contents of the current timeline and the selection in the Library in Flash and generate XML based on their contents.  When I get a chance, I'll try to write up some more information on how it works including providing a sample FLA.&lt;br /&gt;&lt;br /&gt;I do feel this release is starting to shape up, and I feel more comfortable with how things are coming together.  There are still a few more additions I would like to make before hitting 1.0, though. These additions should not affect any work being done with Avatar Core now, so I think it should be pretty safe to work with it now without having to worry about breakages.&lt;br /&gt;&lt;br /&gt;Despite the past few months being slow, I hope to spend some more time working on the framework this spring.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-1188723157412686095?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/1188723157412686095/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=1188723157412686095' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1188723157412686095'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1188723157412686095'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2010/02/avatar-core-055-released.html' title='Avatar Core 0.5.5 Released'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4485221192955133747</id><published>2010-02-06T17:33:00.000-08:00</published><updated>2010-02-06T21:23:15.381-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>New Avatar Core minor release coming soon</title><content type='html'>I've made some changes and improvements to the Avatar Core framework. There are some bug fixes, some API changes, and most notably, the ability to easily create copies of most objects via clone methods.  Before, you could do this by writing and reading XML, but this way is a little easier. I'll have to update all the documentation, demos and samples to make sure they'll still work with the changes, then I'll post the update to the &lt;a href="http://code.google.com/p/avatarcore/"&gt;project page&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4485221192955133747?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4485221192955133747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4485221192955133747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4485221192955133747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4485221192955133747'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2010/02/new-avatar-core-minor-release-coming.html' title='New Avatar Core minor release coming soon'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-7689591645993181910</id><published>2009-09-10T08:13:00.001-07:00</published><updated>2009-09-10T08:35:12.465-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='svn'/><title type='text'>Avatar Core 0.5.0 + My Avatar Editor Lite</title><content type='html'>&lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core 0.5.0&lt;/a&gt; has now been released on the project page (both &lt;a href="http://code.google.com/p/avatarcore/source/checkout"&gt;SVN&lt;/a&gt; and &lt;a href="http://code.google.com/p/avatarcore/downloads/list"&gt;ZIP download&lt;/a&gt;). The &lt;a href="http://code.google.com/p/avatarcore/source/browse/trunk/as3/ReleaseNotes.txt"&gt;release notes&lt;/a&gt; have more information about the changes made.&lt;br /&gt;&lt;br /&gt;It should be noted that the SVN repository has been redesigned to also include documentation, examples, and a library SWC for the framework.  The location of the source files have moved a couple of directories deeper as a result, so you may need to make some changes with respect to classpaths/source path references.  The ZIP download also reflects this restructuring, though it only includes the source code and the same selection example as before.&lt;br /&gt;&lt;br /&gt;"My Avatar Editor Lite" is now a new demo example.  The source is currently only available through SVN, though you can &lt;a href="http://code.google.com/p/avatarcore/source/browse/#svn/trunk/as3/examples/maelite"&gt;browse the demo source files&lt;/a&gt; through the project page.  A &lt;a href="http://www.myavatareditor.com/avatarcore/demo/MAELite.html"&gt;live version of My Avatar Editor Lite&lt;/a&gt; is also viewable online.  It's a great example in that it uses a lot of the features of the framework.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3xgfV_ITspY/SqkbjctmE9I/AAAAAAAACNw/OoNcaxpkIqA/s1600-h/maelite.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 232px;" src="http://3.bp.blogspot.com/_3xgfV_ITspY/SqkbjctmE9I/AAAAAAAACNw/OoNcaxpkIqA/s320/maelite.jpg" alt="" id="BLOGGER_PHOTO_ID_5379861525687571410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I've also combined the two new demos from before (with Fred) into one demo now listed in the SVN examples.  It modifies position, scaling, and rotation using mouse interaction. However it doesn't go so far as to incorporate Constrain behaviors.  The original demos will probably remain on the wiki for now unless they end up becoming incompatible with new releases.&lt;br /&gt;&lt;br /&gt;So what's next?  For one, the documentation will need updating.  I don't think it covers a lot of the new changes very well and is pretty lacking in other areas too.  With that, also more attention given to the documentation on the &lt;a href="http://code.google.com/p/avatarcore/w/list"&gt;wiki&lt;/a&gt;.  Then, its just a matter of tying up and loose ends preparing for a 1.0 release for production use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-7689591645993181910?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/7689591645993181910/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=7689591645993181910' title='13 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7689591645993181910'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7689591645993181910'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/09/avatar-core-050-my-avatar-editor-lite.html' title='Avatar Core 0.5.0 + My Avatar Editor Lite'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3xgfV_ITspY/SqkbjctmE9I/AAAAAAAACNw/OoNcaxpkIqA/s72-c/maelite.jpg' height='72' width='72'/><thr:total>13</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-170240476241850125</id><published>2009-09-04T13:03:00.000-07:00</published><updated>2009-09-04T13:16:03.934-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><title type='text'>Avatar Core Rendering My Avatar Editor Characters</title><content type='html'>I recently got an example using &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core&lt;/a&gt; to render &lt;a href="http://www.myavatareditor.com"&gt;My Avatar Editor&lt;/a&gt; character heads up and running.  It uses the same visual assets but none of the original codebase (My Avatar Editor does not use the Avatar Core framework; it was created before work on Avatar Core started).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.myavatareditor.com/avatarcore/demo/maelite/maelite_preview.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 300px; height: 300px;" src="http://www.myavatareditor.com/avatarcore/demo/maelite/maelite_render_test.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Clicking on the head will get you a new random variation.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;This will ultimately become another demo, but I still want to add controls for modifying characteristics - almost to parity with My Avatar Editor, but lacking anything that would unnecessarily over-complicate.&lt;br /&gt;&lt;br /&gt;In doing this exercise, as expected, a number of additional bugs and limitations were addressed.  They will be fixed in the next release due out with the completion of this demo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-170240476241850125?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/170240476241850125/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=170240476241850125' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/170240476241850125'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/170240476241850125'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/09/avatar-core-rendering-my-avatar-editor.html' title='Avatar Core Rendering My Avatar Editor Characters'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-1228666221882135151</id><published>2009-09-01T15:52:00.000-07:00</published><updated>2009-09-01T16:00:56.214-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='docs'/><title type='text'>Avatar Core 0.2.1 (SVN Only)</title><content type='html'>The svn repository for &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core&lt;/a&gt; has been updated with the 0.2.1 changes.  There shouldn't be anything broken, per se, in the current 0.2.0 download, so you can continue to use it for testing purposes.  That download will get updated for the next release.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://code.google.com/p/avatarcore/source/browse/trunk/ReleaseNotes.txt"&gt;Release notes&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;The next release will probably be a 1.0 release candidate.  I'm going to sprucen up the documentation a bit more and try to make a 'lite' version of &lt;a href="http://www.myavatareditor.com/"&gt;My Avatar Editor&lt;/a&gt; with the framework to see 1) if its possible, and 2) if it's easy, to moderately easy to use.   Any problems found in that attempt will be fixed for that build.&lt;br /&gt;&lt;br /&gt;If anyone has any bugs to report or feature requests, now's the time to do it. (And doing so through the blog is fine for now.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-1228666221882135151?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/1228666221882135151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=1228666221882135151' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1228666221882135151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1228666221882135151'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/09/avatar-core-021-svn-only.html' title='Avatar Core 0.2.1 (SVN Only)'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-1915604854373906612</id><published>2009-08-31T13:38:00.001-07:00</published><updated>2009-08-31T13:48:55.642-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>Avatar Core Updates</title><content type='html'>A bunch of new &lt;a href="http://code.google.com/p/avatarcore/w/list"&gt;Wiki pages&lt;/a&gt; have been added for Avatar Core, adding a little more in terms of explanation for the different parts of the framework.  When I get around to it (though probably not any time soon), I'll try to include some additional visual aides and maybe demos, or links to demos that cover each specific topic.&lt;br /&gt;&lt;br /&gt;Speaking of demos, the source code for the previously mentioned demos have also been posted there (Demos wiki page).  However, there have been some problems with the hosting for &lt;a href="http://www.myavatareditor.com/"&gt;myavatareditor.com&lt;/a&gt; where the files are hosted, so they might not be accessible at the moment.&lt;br /&gt;&lt;br /&gt;When writing up some of the additional wiki documentation, I ended up adding a few more things to the framework.  In other words, version 0.2.1 is looming.  But I also just ran across another issue which is a little more serious and something that could require some additional changes to the API (never fun).  I'll have to think about how to solve that problem and weigh in convenience vs. performance and all that jazz.  Without getting into too much detail, the problem essentially boils down to art being loaded far often than it needs to be.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-1915604854373906612?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/1915604854373906612/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=1915604854373906612' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1915604854373906612'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1915604854373906612'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/08/avatar-core-updates.html' title='Avatar Core Updates'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-2911726120196857766</id><published>2009-08-28T23:19:00.000-07:00</published><updated>2009-08-28T23:30:55.564-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>Avatar Core 0.2.0</title><content type='html'>Avatar Core version 0.2.0 (beta) is now available on through svn on the &lt;a href="http://code.google.com/p/avatarcore/"&gt;project page&lt;/a&gt;.  The &lt;a href="http://www.myavatareditor.com/avatarcore/docs/"&gt;API documentation&lt;/a&gt; has also been updated.  The release notes for 0.2.0:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;=== 0.2.0 (August 28, 2009) ===&lt;br /&gt;&lt;br /&gt;There have been a number of new API changes, as well as a reworking&lt;br /&gt;of how parenting is handled.  The new approach allows Constrain behaviors&lt;br /&gt;to work better with parenting. In addition some rendering changes have&lt;br /&gt;been made that change the effects of parent transforms on their children.&lt;br /&gt;&lt;br /&gt;- Added Viewport.resetContent()&lt;br /&gt;- Added a padding parameter to Viewport.fitContent()&lt;br /&gt;- Added ThumbnailArtSprite class&lt;br /&gt;- Added SourceLoaderSprite class as a base class for ArtSprite and&lt;br /&gt; ThumbnailArtSprite&lt;br /&gt;- Renamed AvatarArt to AvatarDisplay to prevent confusion with with the&lt;br /&gt; Art/ArtSprite classes&lt;br /&gt;- ArtSprites no longer redraw themselves (i.e. their feature) when their&lt;br /&gt; feature property is set. This was creating many more calls to draw() than&lt;br /&gt; was necessary, though may require additional manual calls for updates&lt;br /&gt;- Scaling a parent feature no longer scales its children; child position,&lt;br /&gt; however, is still affected by scale&lt;br /&gt;- Renamed Transform to Adjust to prevent confusion with flash.geom.Transform&lt;br /&gt;- Instead of mirroring features with a negative scale, flipX and flipY&lt;br /&gt; properties have been added to the Adjust (Transform) class&lt;br /&gt;- Fixed a bug in Adjust.add and Adjust.subtract where x and y were flipped&lt;br /&gt;- Renamed "update"-related API in Feature and Avatar to "redraw"&lt;br /&gt;- Changed parent-related API in Feature (removed getParentFeature, added&lt;br /&gt; parent, [internal]parentCount, [internal]updateParent)&lt;br /&gt;- Features are no longer hidden if their parent cannot be found. They are&lt;br /&gt; instead left visible and treated as though they have no parent&lt;br /&gt;- Added Feature.getConcatenatedParentMatrix()&lt;br /&gt;- Added Avatar.updateParentHierarchy(). This is called frequently through&lt;br /&gt; other APIs but may be necessary to call to make sure the parent&lt;br /&gt; hierarchy of an avatar is accurate&lt;br /&gt;- Added getDefaultPropertiesInXML to IXMLWritable, helping to reduce the&lt;br /&gt; inclusion of default values in generated XML&lt;br /&gt;- Range class now has a steps property&lt;br /&gt;- Separated Constrain.position (Rect) to Constrain.x (Range) and&lt;br /&gt; Constrain.y (Range)&lt;br /&gt;- Removed Rect class (was only used by Constrain before)&lt;br /&gt;- Constrain uses its Ranges' steps, if provided, to apply stepping&lt;br /&gt; to constrained values&lt;br /&gt;- Constrain is now applied to feature adjusts (transforms) rather than&lt;br /&gt; directly to art sprites to allow child adjusts to honor the&lt;br /&gt; constrain&lt;br /&gt;- Added Constrain.name, making it more convenient to access Constrain&lt;br /&gt; behaviors in a feature&lt;br /&gt;- Other minor bug fixes&lt;/blockquote&gt;&lt;br /&gt;&lt;a href="http://code.google.com/p/avatarcore/source/browse/trunk/ReleaseNotes.txt"&gt;Complete ReleaseNotes.txt&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The wiki pages, demos, and non-svn downloads still need to be updated. I'll try to get to those in the next couple of days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-2911726120196857766?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/2911726120196857766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=2911726120196857766' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2911726120196857766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2911726120196857766'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/08/avatar-core-020.html' title='Avatar Core 0.2.0'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4267541052754905070</id><published>2009-08-28T15:22:00.000-07:00</published><updated>2009-08-28T15:39:20.131-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><title type='text'>New Demos Preview</title><content type='html'>I've been working with some simple sample applications of the framework preparing for the next, soon to be released build of Avatar Core (0.2.0).  The purpose of these samples was to make sure the features that have been implemented into the framework can actually be used when applied in the real world (vs. looking good on paper).  The samples will be available for download and presented as demos on the &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core project page&lt;/a&gt; when the 0.2.0 build is released.&lt;br /&gt;&lt;br /&gt;The two sample demos previewed below demonstrate manipulating feature properties (position, size, and rotation) and the use of Mirror and Constrain behaviors.  They use a new character I whipped up for these samples that I like to call Fred.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3xgfV_ITspY/Sphal_xJs4I/AAAAAAAACNo/pOmbxbsN9Fo/s1600-h/Fred_demo_preview.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 239px; height: 238px;" src="http://3.bp.blogspot.com/_3xgfV_ITspY/Sphal_xJs4I/AAAAAAAACNo/pOmbxbsN9Fo/s320/Fred_demo_preview.jpg" alt="" id="BLOGGER_PHOTO_ID_5375145764085937026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Demo 1: &lt;a href="http://www.myavatareditor.com/avatarcore/demo/AdjustConstrainedFeatures.html"&gt;AdjustConstrainedFeatures&lt;/a&gt; (seen above)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Demo 2: &lt;a href="http://www.myavatareditor.com/avatarcore/demo/DragConstrainedFeatures.html"&gt;DragConstrainedFeatures&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;The source for each demo only amounts to about 150 lines of code - this including the XML descriptor for the avatar (which takes up about 60 lines by itself).  Again, these will be available (in FLA form) when 0.2.0 is released, shortly.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4267541052754905070?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4267541052754905070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4267541052754905070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4267541052754905070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4267541052754905070'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/08/new-demos-preview.html' title='New Demos Preview'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3xgfV_ITspY/Sphal_xJs4I/AAAAAAAACNo/pOmbxbsN9Fo/s72-c/Fred_demo_preview.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-8049401209858812823</id><published>2009-08-26T09:38:00.000-07:00</published><updated>2009-08-27T04:12:40.844-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='logo'/><title type='text'>Considering new Avatar Core logo</title><content type='html'>This morning I was thinking about making a new logo for &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core&lt;/a&gt;.  The current logo looks too cold and doesn't really say "avatar" when you look at it, despite my attempts to incorporate an "A", a gear (being a &lt;span style="font-style: italic;"&gt;framework&lt;/span&gt;), and a character's head - one which ends up looking more like a cycloptic robot.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.myavatareditor.com/avatarcore/images/avatarcore_logo.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 363px; height: 79px;" src="http://www.myavatareditor.com/avatarcore/images/avatarcore_logo.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I was also thinking, given that the project is based off of &lt;a href="http://www.myavatareditor.com/"&gt;My Avatar Editor&lt;/a&gt; (and hosted from that domain), that maybe the logo should be more reflective of that project.  I quickly slapped together two new variations of that logo which could serve as a replacement for the current Avatar Core logo.  Anyone have any preferences?  Stick with the current, go with one of the new variations, or think about it more and come up with something else?&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3xgfV_ITspY/SpVm_vGIx5I/AAAAAAAACNg/ym2fkr2lVe8/s1600-h/avatarcore_logo_redo1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 224px; height: 320px;" src="http://2.bp.blogspot.com/_3xgfV_ITspY/SpVm_vGIx5I/AAAAAAAACNg/ym2fkr2lVe8/s320/avatarcore_logo_redo1.png" alt="" id="BLOGGER_PHOTO_ID_5374314975496554386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe scrolling='no' allowtransparency='true' frameborder='0' height='160' name='poll-widget3254120778802408369' src='http://www.google.com/reviews/polls/display/3254120778802408369/blogger_template/run_app?txtclr=%23333333&amp;lnkclr=%23336699&amp;chrtclr=%23336699&amp;font=normal+normal+100%25+Verdana%2C+Arial%2C+Sans-serif%3B&amp;hideq=true&amp;purl=http%3A%2F%2Fmyavatareditor.blogspot.com%2F' style='border:none; width:100%;'&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Granted, the logo has no functional bearing on this project, but it is a fun aside to coding.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-8049401209858812823?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/8049401209858812823/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=8049401209858812823' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8049401209858812823'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8049401209858812823'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/08/considering-new-avatar-core-logo.html' title='Considering new Avatar Core logo'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3xgfV_ITspY/SpVm_vGIx5I/AAAAAAAACNg/ym2fkr2lVe8/s72-c/avatarcore_logo_redo1.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-234966271410512657</id><published>2009-08-24T11:38:00.001-07:00</published><updated>2009-08-24T11:48:32.274-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><title type='text'>Back in the Saddle</title><content type='html'>I've started to get back into development of &lt;a href="http://code.google.com/p/avatarcore/"&gt;AvatarCore&lt;/a&gt; (the offshoot project from My Avatar Editor to serve as a framework for new avatar viewing/editing clients).  So far I'm mostly just re-familiarizing myself with the codebase.  Luckily the getting started docs I wrote weren't too shabby, so that hasn't been a difficult process.  At the same time, its also good coming into a project with a fresh eye so it's easier to see where the problem spots might exist.  I'm happy to say that it hasn't been too bad so far, though I do wish that some of framework was simpler.  It's been a tough process trying to mix simplicity and ease of use with functionality.  I'm not unhappy with what exists now, so not much of that will change.&lt;br /&gt;&lt;br /&gt;Having said that, I've already been making some changes that are beyond simple additions or name changes, particularly with parent handling, that could potentially have a substantial impact on programming clients using AvatarCore.  I'll try to release an update with those changes fairly soon.  In the mean time, I had hoped to create some more sample applications to weed some of these issues out.  A 1.0 release isn't going to happen until I'm able to whip together some scenario applications covering most if not all of the framework's capabilities.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-234966271410512657?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/234966271410512657/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=234966271410512657' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/234966271410512657'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/234966271410512657'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/08/back-in-saddle.html' title='Back in the Saddle'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-1440869643782917617</id><published>2009-05-22T18:46:00.000-07:00</published><updated>2009-05-22T18:52:22.961-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='JavaScript'/><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><title type='text'>Avatar Core Development Stall</title><content type='html'>For the moment, not much work is being done with Avatar Core.  There are two main reasons 1) Busy with my day job (really busy) and 2) I'm not entirely sure where I want to go with the API.&lt;br /&gt;&lt;br /&gt;The API is particularly important as JavaScript comes into play. There's two sides of Avatar Core with JavaScript. One side is the ability to provide a JavaScript API for talking with Avatar Core in SWF form (as seen in &lt;a href="http://www.myavatareditor.com/developers.html#javascriptdriven"&gt;My Avatar Editor&lt;/a&gt;).  The other side is being able to port the entire Avatar Core framework to JavaScript allowing for it to be used without the Flash dependency.  And really, in general, it is good to have a solid, simple API for working with frameworks like this.  The question is, how good is it now, and can it be "down-ported" to a less-capable environment gracefully.  At the moment, I'm not sure, which is why I'm going to think about API direction for a bit before movin forward much more with improvements and other fixes, particularly what it means in terms of having a JavaScript implementation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-1440869643782917617?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/1440869643782917617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=1440869643782917617' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1440869643782917617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1440869643782917617'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/05/avatar-core-development-stall.html' title='Avatar Core Development Stall'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-1427262900044375026</id><published>2009-05-03T20:46:00.000-07:00</published><updated>2009-05-03T20:52:57.832-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>Avatar Core 0.0.5 Beta</title><content type='html'>A new release of &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core&lt;/a&gt; is now available.  This release is 0.0.5 &lt;span style="font-style: italic;"&gt;beta&lt;/span&gt;.  I figured it's far enough along now to take it out of alpha and bring it into beta, though I'll have to admit that kind of identification is fairly arbitrary (just look at how long Google tools remain in beta...).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.myavatareditor.com/avatarcore/images/avatarcore_logo.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 363px; height: 79px;" src="http://www.myavatareditor.com/avatarcore/images/avatarcore_logo.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;For anyone wanting to keep track of project updates, I'd suggest not following this blog but instead keeping an eye on the &lt;a href="http://code.google.com/p/avatarcore/feeds"&gt;Avatar Core project feeds&lt;/a&gt; of which there are a number to keep an eye on.  I'll probably only update this blog moving forward with major releases or otherwise notably important news.&lt;br /&gt;&lt;br /&gt;Next on my things to do is work on documentation.  The &lt;a href="http://www.myavatareditor.com/avatarcore/docs/"&gt;API&lt;/a&gt; has already been updated, but I want to include better descriptions and getting started information on the &lt;a href="http://code.google.com/p/avatarcore/w/list"&gt;wiki&lt;/a&gt;.  Currently, a lot of the content there is no longer accurate.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-1427262900044375026?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/1427262900044375026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=1427262900044375026' title='8 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1427262900044375026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1427262900044375026'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/05/avatar-core-005-beta.html' title='Avatar Core 0.0.5 Beta'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>8</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-5155392959512690761</id><published>2009-04-27T08:35:00.000-07:00</published><updated>2009-04-27T09:41:04.407-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>Avatar Core 0.0.3</title><content type='html'>Avatar Core 0.0.3 is now available from the &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core Project Page&lt;/a&gt;.  The same structure of the framework remains mostly the same, though a lot of the API has changed.   A lot of this is a result from the increased focus on allowing Avatar's to be able to be self-contained, without needing a library to link to.  Currently, this does introduce a problem with some features of the framework (which will have to be figured out in the next release), but I think overall it's for the best.&lt;br /&gt;&lt;br /&gt;The &lt;a href="http://www.myavatareditor.com/avatarcore/demo/simpleflaeditor.html"&gt;live demo&lt;/a&gt; has also been updated (and can be downloaded, with the framework, from the &lt;a href="http://code.google.com/p/avatarcore/downloads/list"&gt;downloads page&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;More information about this release can be found in the &lt;a href="http://code.google.com/p/avatarcore/source/browse/trunk/ReleaseNotes.txt"&gt;release notes&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-5155392959512690761?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/5155392959512690761/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=5155392959512690761' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5155392959512690761'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5155392959512690761'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/04/avatar-core-003.html' title='Avatar Core 0.0.3'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-7267307572276087810</id><published>2009-04-22T22:26:00.000-07:00</published><updated>2009-04-22T22:28:37.856-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='docs'/><title type='text'>Avatar Core API Docs</title><content type='html'>&lt;a href="http://www.myavatareditor.com/avatarcore/docs/"&gt;API Documentation&lt;/a&gt; is now available for the &lt;a href="http://code.google.com/p/avatarcore/"&gt;Avatar Core framework&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-7267307572276087810?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/7267307572276087810/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=7267307572276087810' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7267307572276087810'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7267307572276087810'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/04/avatar-core-api-docs.html' title='Avatar Core API Docs'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-2587550637626718544</id><published>2009-04-20T08:00:00.000-07:00</published><updated>2009-04-20T08:07:06.568-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>Avatar Core 0.0.2 Download Update</title><content type='html'>For anyone not wanting to mess with SVN on google code, I've added a download of the demo in the &lt;a href="http://code.google.com/p/avatarcore/downloads/list"&gt;downloads page&lt;/a&gt; that includes the demo with the full framework source code.  This will give you the necessary files to compile the sample right out of the box, or at least get you the full framework source code in one download without SVN.&lt;br /&gt;&lt;br /&gt;FYI, the demo was created with Flash CS4.  However, all source code is in external .as files, so you could easily recreate the FLA files in CS3 if you have that using the AS files as document classes for their respective FLAs. You can see a &lt;a href="http://www.myavatareditor.com/avatarcore/demo/simpleflaeditor.html"&gt;live demo here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Keep in mind its still early, and changes may yet be made to the framework resulting in changes in functionality and/or API.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-2587550637626718544?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/2587550637626718544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=2587550637626718544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2587550637626718544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2587550637626718544'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/04/avatar-core-002-download-update.html' title='Avatar Core 0.0.2 Download Update'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-7569421840884183589</id><published>2009-04-14T19:56:00.000-07:00</published><updated>2009-04-14T20:09:02.463-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>Avatar Core 0.0.2</title><content type='html'>Avatar Core 0.0.2 source code has been uploaded to the &lt;a href="http://code.google.com/p/avatarcore/"&gt;project on google code&lt;/a&gt;.  More information on the changes can be found in the &lt;a href="http://code.google.com/p/avatarcore/source/browse/trunk/ReleaseNotes.txt"&gt;release notes&lt;/a&gt;.  I'll try to get some more info on the &lt;a href="http://code.google.com/p/avatarcore/w/list"&gt;wiki&lt;/a&gt; and a sample application in the &lt;a href="http://code.google.com/p/avatarcore/downloads/list"&gt;downloads section&lt;/a&gt; a little later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-7569421840884183589?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/7569421840884183589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=7569421840884183589' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7569421840884183589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7569421840884183589'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/04/avatar-core-002.html' title='Avatar Core 0.0.2'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-2241457017831943469</id><published>2009-04-08T08:14:00.000-07:00</published><updated>2009-04-08T08:20:33.660-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><title type='text'>Avatar Core Design Basics</title><content type='html'>I've updated the &lt;a href="http://code.google.com/p/avatarcore/w/list"&gt;wiki&lt;/a&gt; for the &lt;a href="http://code.google.com/p/avatarcore"&gt;Avatar Core framework&lt;/a&gt; with the &lt;a href="http://code.google.com/p/avatarcore/wiki/Introduction"&gt;basic design of the framework&lt;/a&gt;.  &lt;a href="http://code.google.com/p/avatarcore/source/checkout"&gt;Source code&lt;/a&gt; is available now, but I'm already making some changes to it that I'll probably upload within the next couple of days.  I hope to spend a lot more time working with this next week when I have some more free time available.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-2241457017831943469?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/2241457017831943469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=2241457017831943469' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2241457017831943469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2241457017831943469'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/04/avatar-core-design-basics.html' title='Avatar Core Design Basics'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4070711785175145169</id><published>2009-03-19T08:46:00.000-07:00</published><updated>2009-03-27T09:46:59.495-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='demo'/><title type='text'>Avatar Core</title><content type='html'>I'm naming the new avatar framework Avatar Core.  It will be (isn't yet) &lt;a href="http://code.google.com/p/avatarcore/"&gt;hosted on Google Code &lt;/a&gt;under MIT, just like My Avatar Editor.  In fact it will essentially be under the My Avatar Editor umbrella, using &lt;a href="http://www.myavatareditor.com/"&gt;www.myavatareditor.com&lt;/a&gt; as its home page - of sorts.&lt;br /&gt;&lt;br /&gt;I've got a new, very simple &lt;a href="http://www.myavatareditor.com/avatarcore/demo/simpleflaeditor.html"&gt;Avatar Core demo&lt;/a&gt; online using a couple of the Mii character assets from My Avatar Editor.  Like My Avatar Editor, it consists of two SWF files, the editor (seen in demo link), and the &lt;a href="http://www.myavatareditor.com/avatarcore/demo/simpleflaviewer.html"&gt;viewer&lt;/a&gt;.  The editor loads the viewer, reads its definition (which it, in turn, loads from &lt;a href="http://www.myavatareditor.com/avatarcore/demo/sample.xml"&gt;this XML file&lt;/a&gt;), and provides appropriate selections. Both the editor and the viewer were written in less than 100 lines of code each (not counting the Avatar Core framework).  Because of the flexibility of this framework, you could potentially grab these SWFs now, put them on your server, and use your own XML definition and graphics to completely change the avatar and all of its features including what it displays and what it could potentially display as well as the options provided in the editor interface.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3xgfV_ITspY/ScJy4-crZQI/AAAAAAAAB3w/LCX4aXM9Tng/s1600-h/simpleflaeditor.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 161px;" src="http://3.bp.blogspot.com/_3xgfV_ITspY/ScJy4-crZQI/AAAAAAAAB3w/LCX4aXM9Tng/s320/simpleflaeditor.png" alt="" id="BLOGGER_PHOTO_ID_5314936833412130050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There have been a few changes in the XML since the last post. The most important are a couple of new features including default transforms and parent definitions.  A transform represents how an avatar feature looks (position, scale, rotation).  A default transform lets you specify a start transform when a feature is added to an avatar for the first time.  Not a big deal, but helpful in terms of having these settings defined in the XML.  Before, transform properties were only defined directly within avatar features. Now they exist within a separate transform object.&lt;br /&gt;&lt;br /&gt;Parent definitions are definitions that another definition is attached to.  Consider an earring on an ear.  Both are separate features, but if an ear moves up and down the side of an avatar's head, that earring should follow it.  By specifying the ear as being a parent to the earring definition, when the ear moves, so will the earring.&lt;br /&gt;&lt;br /&gt;There have been some other naming changes and enhancements to reduce XML verbosity as well.  I'm not sure if this will be the final format, but I think it's looking pretty good right now.&lt;br /&gt;&lt;br /&gt;Moving forward I'll probably focus on more avatar/editor examples using more features (such as constraints and colors). This will hopefully also flush out any bugs if they exist.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4070711785175145169?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4070711785175145169/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4070711785175145169' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4070711785175145169'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4070711785175145169'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/03/avatar-core.html' title='Avatar Core'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3xgfV_ITspY/ScJy4-crZQI/AAAAAAAAB3w/LCX4aXM9Tng/s72-c/simpleflaeditor.png' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-3806008268514830870</id><published>2009-03-14T06:29:00.000-07:00</published><updated>2009-03-14T07:33:58.520-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='avatarframework'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>Custom Avatar Editor Solutions</title><content type='html'>While its great that My Avatar Editor is open source and available for anyone to download, use, and/or modify at will, the solution it provides is primarily targeted towards recreating the Mii channel editor on the Nintendo Wii.  The approach to the application's design and how it works with data makes it a little difficult to repurpose the editor for other situations. Before releasing My Avatar Editor, I did my best to make it easier to change that, but in the end, it didn't make too much difference.&lt;br /&gt;&lt;br /&gt;Realizing this, I thought it would be a good idea to create a more generalized framework for developers that could be easily manipulated to match various requirements - this especially with the recent interest the My Avatar Editor source. And last week I started doing exactly that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So far so good.&lt;br /&gt;&lt;br /&gt;What I have, which is very limited, can produce some simple results on the avatar definition side of things, but sadly (I think), I may have made the process more difficult than it needed to be.  In a way this is good because it means more features and flexibility, but it's also not very good in the fact that if people really want to use this thing, they're going to have to be able to understand it.  I can say, however, that because I was using My Avatar Editor as a model, I'm pretty sure that this new framework could be used to easily and completely recreate My Avatar Editor from scratch.  And hopefully its flexible enough to be extended to do much more.&lt;br /&gt;&lt;br /&gt;A run-down of the features and what makes it so complicated (and, really, it's not that bad, I mean I've only been working on it in my spare time for a couple of days ;) includes:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Constraints for avatar features including position, scale, and rotation&lt;/li&gt;&lt;li&gt;Control over feature arrangement, including having one feature consist of multiple visual assets that can exist both above and below other features at the same time&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Feature-specific color transformation groups&lt;/li&gt;&lt;li&gt;Everything defined in a flexible XML format&lt;/li&gt;&lt;/ul&gt;The last bullet point I think is the most important one, and really the others revolve around that.  The importance here is that anyone can completely define avatar features in XML - not just the avatar itself (though it is also defined in XML) - but the actual features that are possible for the avatar to use and what they look like.  These collections of features are known as a library, and you could potentially swap out libraries with each other to completely change an avatar visually without modifying its internal definition.  And because they're all managed by XML, they can be easily changed outside of the context of the actual editor/avatar viewer applications.&lt;br /&gt;&lt;br /&gt;Ok, ok, ok.  You want to see where it's at right now?  I wasn't going to show anything, but since I talked so much about it, you're probably curious.  Ready?  Here's an avatar it can show on the screen now:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3xgfV_ITspY/Sbu8N29u-eI/AAAAAAAAB3o/KeSmnaiaVAM/s1600-h/coreavatartest.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 192px; height: 241px;" src="http://3.bp.blogspot.com/_3xgfV_ITspY/Sbu8N29u-eI/AAAAAAAAB3o/KeSmnaiaVAM/s320/coreavatartest.png" alt="" id="BLOGGER_PHOTO_ID_5313047131692399074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;WOWEE! I know you're floored.  Maybe more interesting is the XML used to define this.  You can find that &lt;a href="http://www.myavatareditor.com/demo/avatarcorebetasample.xml"&gt;here&lt;/a&gt;. Of course keep in mind that all of this is subject to change.&lt;br /&gt;&lt;br /&gt;The idea is to hopefully release this along side My Avatar Editor as open source under MIT.  I have a lot more work to do, and my day job has me busy at the moment, but I'll continue to post updates to the project on this blog.  Also, as you might have guessed, the target platform is Adobe Flash Player, though I will not be targeting Flash Player 10 specifically as I did with My Avatar Editor.  I'll be making this one also Flash Player 9 compatible.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-3806008268514830870?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/3806008268514830870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=3806008268514830870' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/3806008268514830870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/3806008268514830870'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/03/custom-avatar-editor-solutions.html' title='Custom Avatar Editor Solutions'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3xgfV_ITspY/Sbu8N29u-eI/AAAAAAAAB3o/KeSmnaiaVAM/s72-c/coreavatartest.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-6820552095575877467</id><published>2009-03-10T08:34:00.000-07:00</published><updated>2009-03-10T08:40:04.126-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>Minor Update: Version message and Character updates</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3xgfV_ITspY/SbaJq_LSHcI/AAAAAAAAB3g/BjKpsHC60zg/s1600-h/ver1_0_5_0.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 135px; height: 101px;" src="http://2.bp.blogspot.com/_3xgfV_ITspY/SbaJq_LSHcI/AAAAAAAAB3g/BjKpsHC60zg/s320/ver1_0_5_0.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5311584182136348098" /&gt;&lt;/a&gt;&lt;br /&gt;I pushed a minor update to the editor, one which should gracefully fail character SWFs for Flash Players below 10, and which allows more frequent updates to the local shared object (flash "cookie") and URL links of avatars.  This new version is 1.0.5.0. I think I've updated all the files in their correct locations for downloads.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-6820552095575877467?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/6820552095575877467/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=6820552095575877467' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6820552095575877467'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6820552095575877467'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/03/minor-update-version-message-and.html' title='Minor Update: Version message and Character updates'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3xgfV_ITspY/SbaJq_LSHcI/AAAAAAAAB3g/BjKpsHC60zg/s72-c/ver1_0_5_0.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-3444346205295887541</id><published>2009-03-10T07:39:00.000-07:00</published><updated>2009-03-10T07:42:11.617-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><category scheme='http://www.blogger.com/atom/ns#' term='website'/><title type='text'>Are you using My Avatar Editor on your site?</title><content type='html'>Are you using My Avatar Editor on your site? If so, let me know.  I plan to have a links section showing off how others are My Avatar Editor on their own sites.  Post your link in the comments section below and I'll add it to &lt;a href="http://www.myavatareditor.com/"&gt;http://www.myavatareditor.com/&lt;/a&gt; to help spread the word.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-3444346205295887541?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/3444346205295887541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=3444346205295887541' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/3444346205295887541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/3444346205295887541'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/03/are-you-using-my-avatar-editor-on-your.html' title='Are you using My Avatar Editor on your site?'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4461019880052872319</id><published>2009-02-18T08:22:00.000-08:00</published><updated>2009-03-10T07:42:41.987-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>MAE Source is now live!</title><content type='html'>Its up, and hopefully it will compile ;)&lt;br /&gt;&lt;a href="http://code.google.com/p/myavatareditor/"&gt;http://code.google.com/p/myavatareditor/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Additional information can be found at&lt;br /&gt;&lt;a href="http://www.myavatareditor.com/download.html"&gt;http://www.myavatareditor.com/download.html&lt;/a&gt;&lt;br /&gt;and&lt;br /&gt;&lt;a href="http://www.myavatareditor.com/developers.html"&gt;http://www.myavatareditor.com/developers.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4461019880052872319?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4461019880052872319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4461019880052872319' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4461019880052872319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4461019880052872319'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/02/mae-source-is-now-live.html' title='MAE Source is now live!'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-5084624112037220104</id><published>2009-02-17T17:39:00.001-08:00</published><updated>2009-02-17T17:55:00.348-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><category scheme='http://www.blogger.com/atom/ns#' term='website'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>My Avatar Editor SWF Files Posted</title><content type='html'>I've pretty much wrapped up the &lt;a href="http://www.myavatareditor.com/developers.html"&gt;Developers page&lt;/a&gt; and have posted the latest &lt;a href="http://www.myavatareditor.com/download.html#myavatareditorforyourwebsite"&gt;My Avatar Editor SWF files&lt;/a&gt; in the &lt;a href="http://www.myavatareditor.com/download.html"&gt;Download section&lt;/a&gt; of the site.  These SWF files are what you would need to put My Avatar Editor on your own personal web page should you want to use it there.  Included in the developers page are APIs and samples of how you can interact with the SWF files with additional scripting, either via JavaScript or with another wrapper SWF using ActionScript.&lt;br /&gt;&lt;a href="http://www.myavatareditor.com/demo/javascriptdriven.html" target="_blank"&gt;JS Example&lt;/a&gt; | &lt;a href="http://www.myavatareditor.com/demo/actionscriptdriven.html" target="_blank"&gt;AS Example&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The full source files have not yet been posted.  However, it's mostly a matter of me gathering the files together and writing up a README, etc.  That could possibly happen as early as tonight, but more likely sometime tomorrow.  I'll create a new blog post when that happens.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-5084624112037220104?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/5084624112037220104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=5084624112037220104' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5084624112037220104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5084624112037220104'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/02/my-avatar-editor-swf-files-posted.html' title='My Avatar Editor SWF Files Posted'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4645828284767383158</id><published>2009-02-14T18:53:00.000-08:00</published><updated>2009-02-15T15:09:43.710-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='developers'/><category scheme='http://www.blogger.com/atom/ns#' term='website'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>Progress Update</title><content type='html'>Today has been a fairly productive day. I've spent a lot of it writing and finishing up APIs for use by developers.  This means the source will be available soon.&lt;br /&gt;&lt;br /&gt;I think that I should point out, that even though I am spending a lot of time "cleaning" and making the source "better", given the way this project matured, many things are still just plain ugly and hacky, and by no means in line with best practices.  What's more is, I'm not changing that.  It works now, so why fix it if it ain't broke?  Sure, I am adding and renaming some things to make it easier to use, but I'm not touching some of the less impressive underlying architecture.  It's just not worth it.&lt;br /&gt;&lt;br /&gt;As for writing, I think I have the &lt;a href="http://www.myavatareditor.com/guide.html"&gt;Guide Section&lt;/a&gt; pretty much done. Currently I'm working on the &lt;a href="http://www.myavatareditor.com/developers.html"&gt;Developers Section&lt;/a&gt;.  As with the guide, I may update that gradually as its written. Once finalized, &lt;a href="http://code.google.com/p/myavatareditor/"&gt;the source&lt;/a&gt; will be uploaded google code and people can get started using it on their own sites.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4645828284767383158?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4645828284767383158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4645828284767383158' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4645828284767383158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4645828284767383158'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/02/progress-update.html' title='Progress Update'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4689840138804002956</id><published>2009-02-13T07:59:00.000-08:00</published><updated>2009-02-15T15:09:57.805-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='website'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>MyAvatarEditor.com Live</title><content type='html'>Last night I pushed a working copy of &lt;a href="http://www.myavatareditor.com/"&gt;MyAvatarEditor.com&lt;/a&gt; live to the web.  There is still a bit of work to do, especially regarding the guide and developers pages.  That will be filled with time.  Most importantly is that with the site live, and having the editor off the temporary beta page, avatar URLs will work for opening avatars and sharing them with your friends.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3xgfV_ITspY/SZWbPc-UhbI/AAAAAAAAB3Y/xXPg3JMDTZ4/s1600-h/new_site_design.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 313px;" src="http://1.bp.blogspot.com/_3xgfV_ITspY/SZWbPc-UhbI/AAAAAAAAB3Y/xXPg3JMDTZ4/s320/new_site_design.jpg" alt="" id="BLOGGER_PHOTO_ID_5302314826076554674" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Additionally I've added a new page under a directory called "show" which will just show the character, full screen in the browser, without the editor interface.  Example:&lt;br /&gt;&lt;a href="http://www.myavatareditor.com/show/?avatar=53a200520061006e0064006f006d00000000000000004a7940fb5c27c2428998b0c044a08080023ab867284014007ce502260d042450004d004100450000000000000000000000000000"&gt;http://www.myavatareditor.com/show/?avatar=53a200520061006e0064006f006d00000000000000004a7940fb5c27c2428998b0c044a08080023ab867284014007ce502260d042450004d004100450000000000000000000000000000&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;You may notice that depending on the shape of your browser window, the character will be seen either in full or just as a head.  Clicking on the My Avatar Editor logo will open that character in the editor.&lt;br /&gt;&lt;br /&gt;I haven't yet decided if this page will be integrated into the editor or not, or even how useful it is, but it's there for anyone who's interested.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4689840138804002956?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4689840138804002956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4689840138804002956' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4689840138804002956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4689840138804002956'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/02/myavatareditorcom-live.html' title='MyAvatarEditor.com Live'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3xgfV_ITspY/SZWbPc-UhbI/AAAAAAAAB3Y/xXPg3JMDTZ4/s72-c/new_site_design.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-1106389544949879129</id><published>2009-02-12T17:41:00.000-08:00</published><updated>2009-02-12T18:11:17.316-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='server'/><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><title type='text'>Blogger Avatar Gadget</title><content type='html'>One of the ideas behind allowing the graphical assets of an avatar character to function outside of the editor was to make it easy to place the avatar in the context of your website or blog without the extra interface or controls.  I quickly made a little Blogger Gadget (a.k.a. Widget) which places your avatar in a sidebar item for your Blogger blog.  You should be able to see an example of it on this blog over to the right - yes, that's me, and yes, the beard is new ;)&lt;br /&gt;&lt;br /&gt;I did this through the simple blogger post API, not through Google's widget format which meant I just set up a &lt;a href="http://www.myavatareditor.com/demo/bloggerwidget.html"&gt;simple html page&lt;/a&gt; with a form and hit a button to make it happen. I haven't decided if I wanted to make something link this visible on the site/editor or not, since under the current setup, it would pull the avatar file from myavatareditor.com sucking away precious bandwidth... but maybe it wouldn't be so demanding that my server couldn't handle it, and if it is, I could always stop hosting it!&lt;br /&gt;&lt;br /&gt;Note: Feel free to play with the page posted above.  To work with your own avatar, you would need to edit the content in the blogger page that appears after hitting the Add Avatar button and replace the avatar code string with your own.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-1106389544949879129?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/1106389544949879129/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=1106389544949879129' title='9 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1106389544949879129'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/1106389544949879129'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/02/blogger-avatar-gadget.html' title='Blogger Avatar Gadget'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>9</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-5509551321270173158</id><published>2009-02-10T23:25:00.000-08:00</published><updated>2009-02-10T23:59:49.385-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='xml'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><title type='text'>My Avatar Editor RC 1 + AIR Deskop Application</title><content type='html'>&lt;a href="http://myavatareditor.com/myavatareditorbeta.html"&gt;Release Candidate 1&lt;/a&gt; for My Avatar Editor is now online (same link as before).  Included is an &lt;a href="http://myavatareditor.com/downloads/MyAvatarEditor.air"&gt;installer for the Desktop version&lt;/a&gt; of the editor (built using Adobe AIR).  The desktop version supports the associated file types .mae and .mii, drag and drop, and... well, really, that's about it :)  Everything else the web version can also do.&lt;br /&gt;&lt;br /&gt;Changes include, but are not limited to:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;AIR implementation updated for Flash Player 10/AIR 1.5&lt;/li&gt;&lt;li&gt;Favorite Color selection now updates when a new character is loaded or randomly generated&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Legacy XML parser should now be fixed, allowing loading of older-style XML&lt;/li&gt;&lt;li&gt;New XML format has been finalized (?)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The assets loaded by the editor (the "character") can be displayed by itself (&lt;a href="http://myavatareditor.com/myavatarcharacterbeta.html"&gt;demo&lt;/a&gt;; similar examples were made before but required another wrapper)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Remembered character data has changed to allow multiple Flash SWFs to use the same data (editor and character) so when you load the editor for the first time for RC1 it should show the default boy instead of your last character; this will only happen once and your character will be remembered from this point forward&lt;br /&gt;&lt;/li&gt;&lt;li&gt;File menu button now at the end of the tabs at the bottom of the screen rather than being in the "General" tab&lt;/li&gt;&lt;li&gt;Layout for the image export screen has changed&lt;/li&gt;&lt;li&gt;You can now zoom in twice as much as you could before in the image export screen&lt;br /&gt;&lt;/li&gt;&lt;li&gt;More code refactoring...&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3xgfV_ITspY/SZKErwzQcoI/AAAAAAAAB3M/AlGH3o-pAHo/s1600-h/newExportScreen.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 264px;" src="http://4.bp.blogspot.com/_3xgfV_ITspY/SZKErwzQcoI/AAAAAAAAB3M/AlGH3o-pAHo/s320/newExportScreen.jpg" alt="" id="BLOGGER_PHOTO_ID_5301445598737625730" border="0" /&gt;&lt;/a&gt;Check for issues, report any problems.  This will likely be, or be close to, the final released version of the editor as it would appear on the main website... which I have yet to make.&lt;br /&gt;&lt;br /&gt;Concerning the XML, I've decided to leave it alone. The idea of mapping the colors to hex codes kind of made sense for making it extensible, but the values can just as easily be checked for length or prefix to determine what they are specifically indicating (id value or actual color).  Not confusing the real data any more than is necessary seems preferred.&lt;br /&gt;&lt;br /&gt;In terms of releasing the source, I have some documentation I still want to complete before that happens, not to mention making sure there aren't any more issues to contend with. It'll be soon, though.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-5509551321270173158?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/5509551321270173158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=5509551321270173158' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5509551321270173158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5509551321270173158'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/02/my-avatar-editor-rc-1-air-deskop.html' title='My Avatar Editor RC 1 + AIR Deskop Application'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3xgfV_ITspY/SZKErwzQcoI/AAAAAAAAB3M/AlGH3o-pAHo/s72-c/newExportScreen.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-8306783517213881188</id><published>2009-01-29T17:57:00.001-08:00</published><updated>2009-01-31T07:49:21.276-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='10'/><category scheme='http://www.blogger.com/atom/ns#' term='flash player'/><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='load'/><category scheme='http://www.blogger.com/atom/ns#' term='beta'/><category scheme='http://www.blogger.com/atom/ns#' term='save'/><title type='text'>Beta 2 Posted [Update 2]</title><content type='html'>The current transitional beta page has been updated with &lt;a href="http://myavatareditor.com/myavatareditorbeta.html"&gt;beta 2 of My Avatar Editor&lt;/a&gt;.  Changes include (but may not necessarily be limited to):&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Fixed lower hair for 8th style (row 3, column 2) on page 6&lt;/li&gt;&lt;li&gt;Some interface reshuffling (tab reordering)&lt;/li&gt;&lt;li&gt;Titles over avatar characteristics/options&lt;/li&gt;&lt;li&gt;Shadow is a semi-transparent solid; this should cause less problems exporting&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Option to remove shadow from export&lt;/li&gt;&lt;li&gt;Transparent backgrounds for exports show as a checkerboard&lt;/li&gt;&lt;li&gt;Client-based (as opposed to server-based) save/load&lt;/li&gt;&lt;li&gt;Binary files saved with the extension .mae&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New XML format (&lt;span style="font-weight: bold;"&gt;NOT &lt;/span&gt;finalized, see &lt;a href="http://myavatareditor.blogspot.com/2009/01/changes-in-avatar-xml.html"&gt;this note&lt;/a&gt;)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;New randomizer algorithm&lt;/li&gt;&lt;li&gt;Flash Player 10 required&lt;/li&gt;&lt;li&gt;and a whole, heck of a lot of code re-writing&lt;/li&gt;&lt;/ul&gt;Known issues include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The avatar link will not work&lt;/li&gt;&lt;li&gt;Users may experience problems saving using Internet Explorer on Windows Vista&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;Report additional issues as comments to this post.  With any luck, I'll be able to clean it up enough this weekend to make it available for download... actually, the "big game" is this weekend, isn't it... make that next weekend :)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update:&lt;/span&gt;&lt;br /&gt;As noted by &lt;a href="http://www.blogger.com/profile/12332977917940531477"&gt;Tommy&lt;/a&gt;, the eyebrow rotations in the latest editor beta were off.  This was the result of a copy-and-paste typo where I accidentally had the maximum number of possible rotation values set to the number of possible colors ;).  This should now be fixed.  The new build version is &lt;span style="font-weight: bold;"&gt;1.0.1.31t&lt;/span&gt; which you can check for in the top right of the File menu.  If your number is lower, clear your cache and reload the page.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update 2:&lt;/span&gt;&lt;br /&gt;As reported by &lt;a href="http://www.blogger.com/profile/13909384726924004565"&gt;Mapi&lt;/a&gt;, I've included a known issue that users using IE and Vista might have troubles saving files.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-8306783517213881188?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/8306783517213881188/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=8306783517213881188' title='18 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8306783517213881188'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8306783517213881188'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/01/beta-2-posted.html' title='Beta 2 Posted [Update 2]'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>18</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-3194629612734549412</id><published>2009-01-29T10:08:00.001-08:00</published><updated>2009-01-29T10:20:20.584-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='random'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><title type='text'>Random just got less... Random</title><content type='html'>I just finished up a new random generator that takes into consideration visual appearance over pure randomness.  So, for example, it's less likely that eyes will be sticking out the edge of a head, or that a mouth will be above the nose.  It also takes into consideration some other factors such as not having beards for girls.  You can always add them later ;) but the random option won't be doing it for you.  Below are examples of 6 random characters created, in sequence (i.e. I didn't do a bunch and pick out the best - I only did 6), by the new random generator.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3xgfV_ITspY/SYHxy4FdigI/AAAAAAAAB3E/YEMiIqz88YQ/s1600-h/lessRandomRandomAvatars.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 281px; height: 320px;" src="http://4.bp.blogspot.com/_3xgfV_ITspY/SYHxy4FdigI/AAAAAAAAB3E/YEMiIqz88YQ/s320/lessRandomRandomAvatars.jpg" alt="" id="BLOGGER_PHOTO_ID_5296780493115460098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You may note that boys can still have makeup.  I'm going to go ahead and let that pass...&lt;br /&gt;&lt;br /&gt;I'll probably update the beta with a new drop soon (once I clean up a few more things).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-3194629612734549412?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/3194629612734549412/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=3194629612734549412' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/3194629612734549412'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/3194629612734549412'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/01/random-just-got-less-random.html' title='Random just got less... Random'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3xgfV_ITspY/SYHxy4FdigI/AAAAAAAAB3E/YEMiIqz88YQ/s72-c/lessRandomRandomAvatars.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-5491587355167013563</id><published>2009-01-27T13:00:00.000-08:00</published><updated>2009-01-29T05:23:17.170-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><category scheme='http://www.blogger.com/atom/ns#' term='xml'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><title type='text'>Changes in Avatar XML [Updated]</title><content type='html'>Its likely the pre-proposed will more or less stick.  However, in the code redesign, I'm also re-evaluating how the data in that format is presented.  I brought up the &lt;a href="http://miieditor.blogspot.com/2007/02/xml-format-change.html"&gt;xml format values&lt;/a&gt; before, and how they should be "readable" in the sense of their data (not the hierarchy format) and decided to go back on that.  The idea before was that the values themselves should make sense when editing them by hand.  However, in working with those values directly, I've found that the trickery there was more confusing - and maybe that's just my perspective as a developer.  But, additionally (also as a developer), it will be much easier to manage that data if how its presented in XML mirrors how its presented in the binary.&lt;br /&gt;&lt;br /&gt;Particular cases include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;eyeY: inverted&lt;/li&gt;&lt;li&gt;glassesY: inverted&lt;/li&gt;&lt;li&gt;moleY: inverted&lt;/li&gt;&lt;li&gt;mouthY: inverted&lt;/li&gt;&lt;li&gt;mustacheY: inverted&lt;br /&gt;&lt;/li&gt;&lt;li&gt;noseY: inverted&lt;/li&gt;&lt;li&gt;eyebrowY: inverted, offset by 3 (it's minimum value is 3, unlike the others which are 0)&lt;/li&gt;&lt;li&gt;mingles: inverted&lt;/li&gt;&lt;li&gt;eyeType: value converted to order presented in interface&lt;/li&gt;&lt;li&gt;eyebrowType: value converted to order presented in interface&lt;/li&gt;&lt;li&gt;hairType: value converted to order presented in interface&lt;/li&gt;&lt;li&gt;noseType: value converted to order presented in interface&lt;/li&gt;&lt;li&gt;mouthType: value converted to order presented in interface&lt;/li&gt;&lt;/ul&gt;The new format will not present the data with this kind of filtering and will use the raw data.  This means that you cannot just copy values from the old format to the new and expect the same results. However, the editor should be able to consume the old XML format as well as the new, so loading an old XML character will allow you to get an updated XML file with the correct values.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Update:&lt;/span&gt;&lt;br /&gt;I think I've decided to go back on what I've said here.  While most of the values will remain unchanged (relating to the format), I think there will continue to be one exception.  This exception, however, is a new exception - not one listed above.  It's for colors. Instead of an integer ID specifying which number of a pre-defined set of colors is to be used, I figured it would be better, moving forward, that a standard hex color be specified instead.  This goes back to extensions and adding more functionality/possibilities than that which is possible for current-day Mii characters.  If you're going to eventually allow specifying any color, some random number isn't going to cut it given how colors themselves are represented as numbers (in hex). So, for example, instead of having a favorite color of "10", it would be 0xFFFFFF (or #FFFFFF), meaning white.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-5491587355167013563?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/5491587355167013563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=5491587355167013563' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5491587355167013563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5491587355167013563'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/01/changes-in-avatar-xml.html' title='Changes in Avatar XML [Updated]'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-5455099925401102246</id><published>2009-01-26T16:03:00.000-08:00</published><updated>2009-01-26T16:19:01.896-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='10'/><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='xml'/><category scheme='http://www.blogger.com/atom/ns#' term='mii'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='save'/><title type='text'>Status Update; Plan Changes</title><content type='html'>Originally, I had intended on completely overhauling the editor interface for a new and unique look that not only changed what you saw, but how you interacted with the various features of an avatar to change them.  Those plans have been dropped.  Due to time constraints and the already delayed release, I instead decided to leave the editor much as it is now, as seen in the &lt;a href="http://myavatareditor.blogspot.com/2008/07/my-avatar-editor-transitional-beta.html"&gt;Transitional Beta&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3xgfV_ITspY/SX5SyhIrCpI/AAAAAAAAB28/8FPRlCWusi4/s1600-h/mae_preview_jan09.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 274px;" src="http://2.bp.blogspot.com/_3xgfV_ITspY/SX5SyhIrCpI/AAAAAAAAB28/8FPRlCWusi4/s320/mae_preview_jan09.jpg" alt="" id="BLOGGER_PHOTO_ID_5295761239675964050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But interface isn't everything.  There is still a lot of work to be done under the hood.&lt;br /&gt;&lt;br /&gt;So far, all Big N references have been removed.  Additionally, the new Flash Player 10 save and load features have been implemented allowing for the editor to save and load avatar files without requiring an interaction with the server (making it easier to use on your own site or when offline).  I have taken some time to do &lt;span style="font-style: italic;"&gt;some &lt;/span&gt;code refactoring, but it's still very messy.&lt;br /&gt;&lt;br /&gt;In fact a lot of what's left is cleaning up the mess.  When I first started the editor, focus was put entirely on parsing the Mii character binary files as saved on a Wii remote.  Providing a preview was an afterthought (and by far, the hardest and most time consuming portion).  Since the preview was built around the Mii file parsing, there really isn't much wiggle-room in terms of extending the editor to do more than what's supported by the Wii.  And I can't tell you how many times people have requested to add a hat, or a new hair style, or something else that is not Wii Mii-compatible.  In order for the editor to be useful outside of editing Miis, that will need to change.  And it is on that which I'm currently working.&lt;br /&gt;&lt;br /&gt;Oh, and I haven't done anything new with the &lt;a href="http://myavatareditor.blogspot.com/2008/06/xml-revision-1.html"&gt;XML format I proposed earlier&lt;/a&gt;.  I guess I'll have to work on that too ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-5455099925401102246?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/5455099925401102246/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=5455099925401102246' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5455099925401102246'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5455099925401102246'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/01/status-update-plan-changes.html' title='Status Update; Plan Changes'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3xgfV_ITspY/SX5SyhIrCpI/AAAAAAAAB28/8FPRlCWusi4/s72-c/mae_preview_jan09.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-8978522679741679531</id><published>2009-01-23T14:11:00.000-08:00</published><updated>2009-01-23T14:18:07.503-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='release'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='source'/><title type='text'>Down but not out</title><content type='html'>In case you've been worried, My Avatar Editor has not been forgotten.  I have been slowly fixing things, reorganizing code, (removing any references to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Mii&lt;/span&gt; or Nintendo) and getting it ready for release.&lt;br /&gt;&lt;br /&gt;Originally there were a couple of version blockers that stalled me, i.e. waiting for Flash Player 10 to release, then waiting for AIR to support Flash Player 10.  Then I just got caught up with work and other things that just kept me from coming back to MAE, but I've finally been able to work on the editor some more bringing it closer to release.&lt;br /&gt;&lt;br /&gt;And what does release mean?  It means hopefully 1) &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;myavatareditor&lt;/span&gt;.com will have the editor up and running, and 2) the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;SWF&lt;/span&gt; and all its source files will be available for download by anyone who wants them.  This will allow you to edit, modify, enhance, or customize the editor any way you see fit (legally, unlike my original mistake) for personal or professional use.  Currently, I see the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;licence&lt;/span&gt; being MIT.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-8978522679741679531?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/8978522679741679531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=8978522679741679531' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8978522679741679531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8978522679741679531'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2009/01/down-but-not-out.html' title='Down but not out'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-9222720409335670695</id><published>2008-07-19T21:13:00.000-07:00</published><updated>2009-01-29T17:58:24.906-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='10'/><category scheme='http://www.blogger.com/atom/ns#' term='flash player'/><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='update'/><category scheme='http://www.blogger.com/atom/ns#' term='save'/><title type='text'>My Avatar Editor - Transitional Beta</title><content type='html'>For those of you who haven't already noticed, a &lt;a href="http://myavatareditor.com/myavatareditorbeta.html"&gt;transitional beta of My Avatar Editor&lt;/a&gt; is now online.  This is not what My Avatar Editor will ultimately look like, but its different enough from the Wii's™ Mii™ Channel to get it back on the streets (methinks).&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.myavatareditor.com/myavatareditorbeta.html"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_3xgfV_ITspY/SIK-MdBS1dI/AAAAAAAAAGI/bghLcmOZsq4/s320/myAvatarEditor_transitional.png" alt="" id="BLOGGER_PHOTO_ID_5224947638860961234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Some of the GUI changes include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;A change in the color scheme&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A change in the button (and other control) styles&lt;/li&gt;&lt;li&gt;Characteristic buttons (tabs) have been moved to the bottom of the screen&lt;/li&gt;&lt;li&gt;All characteristic tabs are represented at the bottom rather than having some in sub-tabs (for example face shapes and facial features now are each given their own tab)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Arrows for paging through characteristic variations have been moved to the bottom&lt;/li&gt;&lt;li&gt;There is no longer an avatar URL&lt;/li&gt;&lt;/ul&gt;In addition, there were a number of general fixes to the editor. These include changes that would have made it into the original version of the editor but hadn't yet been pushed live before it went offline.  These include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The character shadow is now correctly behind/below the character's feet&lt;/li&gt;&lt;li&gt;The eyes on Page 4 Col 1 Row 2 were given the missing eyelashes (the icon preview had them but they were not seen when on the avatar)&lt;/li&gt;&lt;li&gt;Character names should now end when a null character is reached; this prevents new short names possibly revealing characters from long names used before the short name was set&lt;/li&gt;&lt;li&gt;Fixed mole size range. It was incorrectly going to 15 (steps) when it should have stopped at 8&lt;/li&gt;&lt;/ul&gt;This version should also be the last version that will work on Flash Player 9.  The next release will target Flash Player 10, currently in beta from Adobe.  This will allow a lot of the hacks in the current release to be removed and allow for the updated save and load feature mentioned in a previous post (which supports offline saving and loading).  Additionally, the next release should have a new look and feel that is more unique to My Avatar Editor.&lt;br /&gt;&lt;br /&gt;There's no telling when this new version will be released, but it will be a while.  I'm currently going through a code review now cleaning things up and taking out the aforementioned hacks where necessary.  There will be some other architectural changes that could delay this process not to mention the fact that I still have to figure out how to implement Mii™ compatibility within the new feature sets that are to be added. I might provide more detail on that situation at a later time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-9222720409335670695?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/9222720409335670695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=9222720409335670695' title='44 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/9222720409335670695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/9222720409335670695'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/07/my-avatar-editor-transitional-beta.html' title='My Avatar Editor - Transitional Beta'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3xgfV_ITspY/SIK-MdBS1dI/AAAAAAAAAGI/bghLcmOZsq4/s72-c/myAvatarEditor_transitional.png' height='72' width='72'/><thr:total>44</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-2301910421833282205</id><published>2008-07-18T13:39:00.000-07:00</published><updated>2008-07-18T15:45:38.090-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='old'/><category scheme='http://www.blogger.com/atom/ns#' term='tutorial'/><category scheme='http://www.blogger.com/atom/ns#' term='lost'/><title type='text'>Lost Tutorial Mode</title><content type='html'>The upcoming update of the old editor included a tutorial mode.  This mode was intended to help indicate how a character could be created from the default boy character.  The big benefit being that you could load up characters found online to your computer and learn how to recreate them by hand on the Wii™ by watching an automated cursor create the character in front of you without having to worry about transferring the raw character data through bluetooth to the controller and from the controller to the console.&lt;br /&gt;&lt;br /&gt;Unfortunately, before the update could be released, the editor hit that snag with the big N and had to be taken down.  I thought it would be interesting to show off what it did nevertheless.  After all, I put in a decent amount of work to make it happen. &lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;object width="425" height="350"&gt; &lt;param name="movie" value="http://www.youtube.com/v/2QxWYH1vbtk"&gt; &lt;/param&gt; &lt;embed src="http://www.youtube.com/v/2QxWYH1vbtk" type="application/x-shockwave-flash" width="425" height="350"&gt; &lt;/embed&gt; &lt;/object&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-2301910421833282205?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/2301910421833282205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=2301910421833282205' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2301910421833282205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/2301910421833282205'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/07/lost-tutorial-mode.html' title='Lost Tutorial Mode'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-48213387301411498</id><published>2008-07-16T22:01:00.000-07:00</published><updated>2008-11-13T05:13:43.267-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='girl'/><category scheme='http://www.blogger.com/atom/ns#' term='default'/><category scheme='http://www.blogger.com/atom/ns#' term='xml'/><category scheme='http://www.blogger.com/atom/ns#' term='boy'/><title type='text'>Default Girl and Default Boy</title><content type='html'>The default girl and default boy avatar characters can be loaded using the following XML.&lt;br /&gt;&lt;br /&gt;Default Boy:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3xgfV_ITspY/SH7UcM4i0OI/AAAAAAAAAF4/gyFU2lDsVwQ/s1600-h/defaultBoy.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_3xgfV_ITspY/SH7UcM4i0OI/AAAAAAAAAF4/gyFU2lDsVwQ/s320/defaultBoy.jpg" alt="" id="BLOGGER_PHOTO_ID_5223846198756167906" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;pre&gt;&lt;code&gt;&amp;lt;avatar value="000000640065006600610075006c00740042006f0079404080807f5fc242899800044240318028a2088c08401448b88d008a008a25040000000000000000000000000000000000000000" /&amp;gt;&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Default Girl:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3xgfV_ITspY/SH7UcRP7GSI/AAAAAAAAAGA/QLyV1ngpQnM/s1600-h/defaultGirl.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_3xgfV_ITspY/SH7UcRP7GSI/AAAAAAAAAGA/QLyV1ngpQnM/s320/defaultGirl.jpg" alt="" id="BLOGGER_PHOTO_ID_5223846199927970082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;pre&gt;&lt;code&gt;&amp;lt;avatar value="400000640065006600610075006c007400470072006c404080807f73c242899800041840018028a2106c08401448b88d008a008a25040000000000000000000000000000000000000000" /&amp;gt;&lt;/code&gt;&lt;/pre&gt;&lt;br /&gt;&lt;br /&gt;Note: Be careful; the post cuts off the full XML string.  Be sure that you copy the entire XML node (ends with /&amp;gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-48213387301411498?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/48213387301411498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=48213387301411498' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/48213387301411498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/48213387301411498'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/07/default-girl-and-default-boy.html' title='Default Girl and Default Boy'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_3xgfV_ITspY/SH7UcM4i0OI/AAAAAAAAAF4/gyFU2lDsVwQ/s72-c/defaultBoy.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-6147612450704169487</id><published>2008-06-24T07:32:00.000-07:00</published><updated>2008-06-24T07:37:37.351-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='time'/><title type='text'>A Note on Progress</title><content type='html'>I'm sorry to say that progress on My Avatar Editor is not going as quickly as I had hoped.  I've been incredibly busy with '&lt;span&gt;real life'&lt;/span&gt; and haven't had time to pursue much out of that (i.e. the editor).&lt;br /&gt;&lt;br /&gt;Chances are if anything is going up any time soon, it will just be a re-skin of the old editor.  This means none of the new features will be available; it will just be the old editor with a different look and feel.  But even that can take some time.&lt;br /&gt;&lt;br /&gt;If anyone is super anxious just to get their hands back on the editor (in whatever form they can get it), drop a comment.  Given enough interest, I can try to get something basic out sooner than later.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-6147612450704169487?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/6147612450704169487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=6147612450704169487' title='40 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6147612450704169487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6147612450704169487'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/note-on-progress.html' title='A Note on Progress'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>40</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-5612377781079014312</id><published>2008-06-24T07:22:00.000-07:00</published><updated>2008-06-24T07:30:56.762-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><category scheme='http://www.blogger.com/atom/ns#' term='xml'/><title type='text'>XML Revision 1</title><content type='html'>Here is a sample format for a proposal of the new XML format.  As a reminder, old XML files will still be valid.  The new editor will not be able to &lt;span style="font-style: italic;"&gt;produce&lt;/span&gt; those files, but it would be able to still &lt;span style="font-style: italic;"&gt;read&lt;/span&gt; them.  The purpose of this new format is to make the XML more structured and readable, and to help provide the flexibility needed for escaping the limitations of the Mii™ character format.&lt;br /&gt;&lt;pre&gt;&lt;code&gt;&amp;lt;avatars&amp;gt;&lt;br /&gt; &amp;lt;Avatar&amp;gt;&lt;br /&gt;  &amp;lt;code&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;&lt;br /&gt;  &amp;lt;id&amp;gt;&amp;lt;/id&amp;gt;&lt;br /&gt;  &amp;lt;name&amp;gt;&amp;lt;/name&amp;gt;&lt;br /&gt;  &amp;lt;author&amp;gt;&amp;lt;/author&amp;gt;&lt;br /&gt;  &amp;lt;client-id&amp;gt;&amp;lt;/client-id&amp;gt;&lt;br /&gt;  &amp;lt;birth-day&amp;gt;&amp;lt;/birth-day&amp;gt;&lt;br /&gt;  &amp;lt;birth-month&amp;gt;&amp;lt;/birth-month&amp;gt;&lt;br /&gt;  &amp;lt;gender&amp;gt;&amp;lt;/gender&amp;gt;&lt;br /&gt;  &amp;lt;mingles&amp;gt;&amp;lt;/mingles&amp;gt;&lt;br /&gt;  &amp;lt;height&amp;gt;&amp;lt;/height&amp;gt;&lt;br /&gt;  &amp;lt;weight&amp;gt;&amp;lt;/weight&amp;gt;&lt;br /&gt;  &lt;br /&gt;  &amp;lt;Head&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;  &amp;lt;/Head&amp;gt;&lt;br /&gt;  &amp;lt;Hair&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;   &amp;lt;part&amp;gt;&amp;lt;/part&amp;gt;&lt;br /&gt;  &amp;lt;/Hair&amp;gt;&lt;br /&gt;  &amp;lt;Skin&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;  &amp;lt;/Skin&amp;gt;&lt;br /&gt;  &amp;lt;Face&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;  &amp;lt;/Face&amp;gt;&lt;br /&gt;  &amp;lt;Eye&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;   &amp;lt;x&amp;gt;&amp;lt;/x&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;   &amp;lt;rotation&amp;gt;&amp;lt;/rotation&amp;gt;&lt;br /&gt;  &amp;lt;/Eye&amp;gt;&lt;br /&gt;  &amp;lt;Eyebrow&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;   &amp;lt;x&amp;gt;&amp;lt;/x&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;   &amp;lt;rotation&amp;gt;&amp;lt;/rotation&amp;gt;&lt;br /&gt;  &amp;lt;/Eyebrow&amp;gt;&lt;br /&gt;  &amp;lt;Glasses&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;  &amp;lt;/Glasses&amp;gt;&lt;br /&gt;  &amp;lt;Nose&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;  &amp;lt;/Nose&amp;gt;&lt;br /&gt;  &amp;lt;Mouth&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;  &amp;lt;/Mouth&amp;gt;&lt;br /&gt;  &amp;lt;Mustache&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;  &amp;lt;/Mustache&amp;gt;&lt;br /&gt;  &amp;lt;Beard&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;  &amp;lt;/Beard&amp;gt;&lt;br /&gt;  &amp;lt;Mole&amp;gt;&lt;br /&gt;   &amp;lt;type&amp;gt;&amp;lt;/type&amp;gt;&lt;br /&gt;   &amp;lt;x&amp;gt;&amp;lt;/x&amp;gt;&lt;br /&gt;   &amp;lt;y&amp;gt;&amp;lt;/y&amp;gt;&lt;br /&gt;   &amp;lt;size&amp;gt;&amp;lt;/size&amp;gt;&lt;br /&gt;  &amp;lt;/Mole&amp;gt;&lt;br /&gt;  &amp;lt;Shirt&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;  &amp;lt;/Shirt&amp;gt;&lt;br /&gt;  &amp;lt;Pants&amp;gt;&lt;br /&gt;   &amp;lt;color&amp;gt;&amp;lt;/color&amp;gt;&lt;br /&gt;  &amp;lt;/Pants&amp;gt;&lt;br /&gt; &amp;lt;/Avatar&amp;gt;&lt;br /&gt;&amp;lt;/avatars&amp;gt;&lt;/code&gt;&lt;/pre&gt;Each object is separated into its own node with its own set of characteristics that relate to that object.  This (mostly) follows the actual programmed representation within the character model of the editor itself. Though, the original format actually fit better because of the abstraction I provided to easily modify any of these properties directly off a single object (this could take some additional effort on the backend to have these sync up).&lt;br /&gt;&lt;br /&gt;This proposal is not final and suggestions are welcome.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-5612377781079014312?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/5612377781079014312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=5612377781079014312' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5612377781079014312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/5612377781079014312'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/xml-revision-1.html' title='XML Revision 1'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-6943324346443164658</id><published>2008-06-09T08:31:00.000-07:00</published><updated>2008-11-13T05:13:44.087-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='logo'/><title type='text'>New Logo Ideas</title><content type='html'>Here are some thoughts I had for a new logo.  I'm not sure what the color scheme will be, but I think it's likely I may at least stick with the orange (the red may be replaced with something else).  That aside, I think I like #2 the best of this bunch, despite its similarity to (I think) the Apple Macintosh Finder icon.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3xgfV_ITspY/SE1Nnei4pQI/AAAAAAAAAFw/p7UQZ_qL2Jg/s1600-h/logoideas_1-4.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_3xgfV_ITspY/SE1Nnei4pQI/AAAAAAAAAFw/p7UQZ_qL2Jg/s320/logoideas_1-4.png" alt="" id="BLOGGER_PHOTO_ID_5209905684547151106" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-6943324346443164658?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/6943324346443164658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=6943324346443164658' title='11 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6943324346443164658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6943324346443164658'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/new-logo-ideas.html' title='New Logo Ideas'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_3xgfV_ITspY/SE1Nnei4pQI/AAAAAAAAAFw/p7UQZ_qL2Jg/s72-c/logoideas_1-4.png' height='72' width='72'/><thr:total>11</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-7659750242410332496</id><published>2008-06-06T15:51:00.000-07:00</published><updated>2008-06-06T15:54:00.404-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xml'/><title type='text'>Mii™ XML File Format Deprecated</title><content type='html'>Given that the XML format used to describe one, or many Mii™ characters makes a call out to the trademarked Mii™, a new XML format will need to be established for My Avatar Editor.  As with the logo, I'll have to figure something out for this one.  The problem here becomes a little more complicated as extensions to the Mii™ character format are added.&lt;br /&gt;&lt;br /&gt;This probably won't be an immediate change.  Much of what will be done at first is just restyling the interface so that it doesn't look so much like the Wii™ Mii™ channel.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-7659750242410332496?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/7659750242410332496/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=7659750242410332496' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7659750242410332496'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/7659750242410332496'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/mii-xml-file-format-deprecated.html' title='Mii™ XML File Format Deprecated'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-188988026397038512</id><published>2008-06-04T14:19:00.000-07:00</published><updated>2008-11-13T05:13:44.406-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='logo'/><title type='text'>There will be a new My Avatar Editor logo</title><content type='html'>Apparently there are problems with the current logo.  Though I didn't notice it before, once someone brought it up, it was pretty clear to see.  It's not as bad as &lt;a href="http://www.grupthink.com/topic/7964"&gt;some&lt;/a&gt;... but it's worth a change. And really, its not obvious until you look for it.  But anyone who is looking will find it, so why bother trying to pass it off.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3xgfV_ITspY/SEcH66MNo9I/AAAAAAAAAFo/DKq9Qw-wPOk/s1600-h/touchinglogowillmakeyougoblind.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_3xgfV_ITspY/SEcH66MNo9I/AAAAAAAAAFo/DKq9Qw-wPOk/s320/touchinglogowillmakeyougoblind.png" alt="" id="BLOGGER_PHOTO_ID_5208140202711557074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;No word yet on what the new logo will look like. I'll have to figure something out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-188988026397038512?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/188988026397038512/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=188988026397038512' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/188988026397038512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/188988026397038512'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/there-will-be-new-my-avatar-editor-logo.html' title='There will be a new My Avatar Editor logo'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3xgfV_ITspY/SEcH66MNo9I/AAAAAAAAAFo/DKq9Qw-wPOk/s72-c/touchinglogowillmakeyougoblind.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-8922806900282043115</id><published>2008-06-04T05:20:00.000-07:00</published><updated>2008-11-13T05:13:44.790-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='compatibility'/><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='features'/><category scheme='http://www.blogger.com/atom/ns#' term='mii'/><title type='text'>Beyond the Mii™</title><content type='html'>There are some obvious limitations to the Nintendo Mii™ characters.  These limitations are all the result of the constraints on how much any one character can be changed.  And much of those limitations are a result of (I imagine) the fact that Mii™ characters have to be able to be represented through a very small file.&lt;br /&gt;&lt;br /&gt;Mii™ characters themselves are saved as a series of flags and simple numeric values that represent a particular characteristic.  Contrary to some popular belief, they are not saved in their entirety as a 3D mesh and collection of textures.  To visualize a Mii™ you have to read in a value that corresponds to a trait and build your own version of that trait to display the character.&lt;br /&gt;&lt;br /&gt;For example, given a Mii™ binary file, you may find that the &lt;span style="font-style: italic;"&gt;hair&lt;/span&gt; trait has a value of 12.  From that, you would go through your own custom graphics (3D or otherwise), find the 12th variation of that trait, and display it on the screen.  The Wii™ has all of these graphics stored locally as 3D.  My Avatar Editor (and Mii Editor before it) stores all of its custom graphics in 2D.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3xgfV_ITspY/SEatdcfG-4I/AAAAAAAAAFg/zd1jV1rS2wM/s1600-h/FileValuesToGraphics.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_3xgfV_ITspY/SEatdcfG-4I/AAAAAAAAAFg/zd1jV1rS2wM/s320/FileValuesToGraphics.png" alt="" id="BLOGGER_PHOTO_ID_5208040740475042690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now, a common question is, can I do more with my Mii™ than the Wii™ allows me to?  The simple answer is no, you can't.  This is because you do not have access to the graphics that the Wii™ has stored on its system.  Those are the graphics that define the Mii™ characters and as far as I know, you have complete access to those graphics via the Mii™ channel.&lt;br /&gt;&lt;br /&gt;Of course here, on the world wide web, from the comfort of your home and with the capabilities of your desktop (or laptop) computer, those limitations shouldn't be a factor.  Instead, the limitations fall on me to create whatever graphics you might want to use with your avatar.  Because My Avatar Editor will no longer be confined to the limitations of Mii™ characters, there is more flexibility in what can be done.&lt;br /&gt;&lt;br /&gt;What this means is that you should expect more from My Avatar Editor - more editing capabilities and more variations of characteristics, etc.  However, these features will come later down the road.  And I will want to, of course, maintain Mii™ compatibility when necessary.  Making sure that can happen among a slew of new features might be a little difficult.  So the first release will probably remain Mii™ only until a suitable solution for new features can be devised.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-8922806900282043115?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/8922806900282043115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=8922806900282043115' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8922806900282043115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/8922806900282043115'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/beyond-mii.html' title='Beyond the Mii™'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3xgfV_ITspY/SEatdcfG-4I/AAAAAAAAAFg/zd1jV1rS2wM/s72-c/FileValuesToGraphics.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-6101084118687377091</id><published>2008-06-03T10:52:00.000-07:00</published><updated>2008-11-13T05:13:45.441-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='server'/><category scheme='http://www.blogger.com/atom/ns#' term='10'/><category scheme='http://www.blogger.com/atom/ns#' term='flash player'/><category scheme='http://www.blogger.com/atom/ns#' term='load'/><category scheme='http://www.blogger.com/atom/ns#' term='save'/><title type='text'>Flash Player 10 File Saving</title><content type='html'>The technology behind My Avatar Editor is Adobe's Flash Player.  This is used to render the vector-based character graphics and provide the interactivity to the interface that allows you to dynamically change and adjust those graphics.&lt;br /&gt;&lt;br /&gt;One of the features used by the Mii Editor was the ability to save files created within the editor itself to the users hard drive.  This feature required a certain version of the Flash Player (version 9) that was not supported on the Wii™.  This prevented anyone from being able to use the editor on the Wii™ but the Wii™ already had the Mii™ Channel so it wasn't a big deal (I thought), and the advantages of being able to save an image from the editor to your own computer couldn't be passed up.&lt;br /&gt;&lt;br /&gt;One of the limitations of this feature in Flash Player 9 was that it had a server dependency. In other words, to be able to save a file from a Flash Player application, you had to send data from the Flash Player to the server so the server could send it to the browser to invoke a download prompt for the user.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_3xgfV_ITspY/SEXOYFek3TI/AAAAAAAAAFQ/Vx1DFzqeaKo/s1600-h/FP9SaveDataServer.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://4.bp.blogspot.com/_3xgfV_ITspY/SEXOYFek3TI/AAAAAAAAAFQ/Vx1DFzqeaKo/s320/FP9SaveDataServer.png" alt="" id="BLOGGER_PHOTO_ID_5207795457306451250" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This was not only messy to deal with but also required server bandwidth to maintain.  The same also applied to loading or opening files which was even worse since the server had to save the files before bringing them into the player.&lt;br /&gt;&lt;br /&gt;The newest version of the Flash Player, currently in beta as of this writing, now supports an enhanced method of saving (and loading) files that bypasses the server altogether.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_3xgfV_ITspY/SEXOegfjciI/AAAAAAAAAFY/P64INUJXXCY/s1600-h/FP10SaveData.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_3xgfV_ITspY/SEXOegfjciI/AAAAAAAAAFY/P64INUJXXCY/s320/FP10SaveData.png" alt="" id="BLOGGER_PHOTO_ID_5207795567637525026" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This greatly simplifies the file process on my end making it a much cleaner process.  Additionally, the time to load and save files should be a lot faster.  Best of all, you won't even need an active connection to the internet to make use of the load/save features since it's all handled client-side.&lt;br /&gt;&lt;br /&gt;I'll be targeting Flash Player 10 for My Avatar Editor.  Assuming it gets released before the final version of Flash Player 10, it will require using a beta version of the player to use.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-6101084118687377091?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/6101084118687377091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=6101084118687377091' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6101084118687377091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6101084118687377091'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/flash-player-10-file-saving.html' title='Flash Player 10 File Saving'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_3xgfV_ITspY/SEXOYFek3TI/AAAAAAAAAFQ/Vx1DFzqeaKo/s72-c/FP9SaveDataServer.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-4464367721496622902</id><published>2008-06-03T08:23:00.000-07:00</published><updated>2008-11-13T05:13:45.945-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='editor'/><category scheme='http://www.blogger.com/atom/ns#' term='interface'/><category scheme='http://www.blogger.com/atom/ns#' term='wireframe'/><title type='text'>Editor Wireframes</title><content type='html'>So far, there has been no &lt;span style="font-style: italic;"&gt;real&lt;/span&gt; development done with My Avatar Editor.  It's still early and most of the changes being made from Mii Editor are conceptual.  I have yet to decide on a layout for the interface.  Mii Editor's interface mimicked that of the Nintendo Wii™s Mii™ Channel interface.  Afterall, that's the interface people were most familiar with (and the latest update included a step by step control the mouse tutorial on how to create your characters on the Wii, but unfortunately it never made it live).&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_3xgfV_ITspY/SEVixyfva0I/AAAAAAAAAFA/Qfn5TDqAG5M/s1600-h/miieditor_wire.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_3xgfV_ITspY/SEVixyfva0I/AAAAAAAAAFA/Qfn5TDqAG5M/s320/miieditor_wire.png" alt="" id="BLOGGER_PHOTO_ID_5207677151631862594" border="0" /&gt;&lt;/a&gt;The My Avatar Editor layout will be different.  In fact, I had always planned on making an "enhanced" version of the interface with better control, especially given the precision of the mouse on desktop computers (compared to the Wii™ remote).  My Avatar Editor will not be this enhanced version, but rather, a "reimagination" of the classic interface into something less indicative of that used by the Wii™. The goal is to maintain the functionality (as well as eventually add more) but still maintain the compatibility for those who want to create or edit Mii™ characters.&lt;br /&gt;&lt;br /&gt;One of my ideas is to have a centralized character with controls to the bottom or side.  In fact, unless I think of anything better, this might be what My Avatar Editor will end up looking like.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_3xgfV_ITspY/SEVkIyOIYUI/AAAAAAAAAFI/P2M7dEdxBps/s1600-h/avatareditor_wire_1.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://3.bp.blogspot.com/_3xgfV_ITspY/SEVkIyOIYUI/AAAAAAAAAFI/P2M7dEdxBps/s320/avatareditor_wire_1.png" alt="" id="BLOGGER_PHOTO_ID_5207678646206619970" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-4464367721496622902?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/4464367721496622902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=4464367721496622902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4464367721496622902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/4464367721496622902'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/editor-wireframes.html' title='Editor Wireframes'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_3xgfV_ITspY/SEVixyfva0I/AAAAAAAAAFA/Qfn5TDqAG5M/s72-c/miieditor_wire.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2205382061964138916.post-6550743448051562434</id><published>2008-06-02T08:01:00.000-07:00</published><updated>2008-06-02T08:12:46.549-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='mii'/><title type='text'>My Avatar Editor</title><content type='html'>Welcome to the My Avatar Editor blog.  My Avatar Editor will be the successor to the recently removed &lt;a href="http://www.miieditor.com"&gt;Mii Editor&lt;/a&gt;.  It will support all of the same features but include an entirely new interface and possibly some additions that go beyond the limitations of the Mii Editor which was confined to the parameters of the Mii™ characters on the Nintendo Wii™.&lt;br /&gt;&lt;br /&gt;The new site will be located at &lt;a href="http://www.myavatareditor.com"&gt;www.myavatareditor.com&lt;/a&gt;.  At this time, there is only a placeholder.  Stay tuned to this blog for more information about its development.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2205382061964138916-6550743448051562434?l=myavatareditor.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://myavatareditor.blogspot.com/feeds/6550743448051562434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=2205382061964138916&amp;postID=6550743448051562434' title='12 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6550743448051562434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2205382061964138916/posts/default/6550743448051562434'/><link rel='alternate' type='text/html' href='http://myavatareditor.blogspot.com/2008/06/my-avatar-editor.html' title='My Avatar Editor'/><author><name>senocular</name><uri>http://www.blogger.com/profile/14970378609683678133</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>12</thr:total></entry></feed>
